How to bring a new mobile game to market so that it is easy to scale

How to bring a new mobile game to market so that it is easy to scale

At the lecture you will learn:

 

– What key stages you need to go through to launch a mobile game on the market.

– How to prepare a project for scaling at the development stage.

– What metrics should be used to assess the scaling potential.

– How to allocate resources between marketing, development and testing.

– Practical examples of mistakes and successful solutions from the experience of industry leaders. 

The lecture is suitable for game designers, producers, marketers and anyone who wants to understand how to turn a mobile project into a product with global reach

About the author:

Irina Yakhno.

Game Producer. Launched 35+ games from idea to release. I specialise in finding ideas, launching MVPs and bringing economics to new projects.

 

🗓: Friday 20 December

⏱: 19:00

🚪: 5 euros

Address: Coworking Monteco (https://maps.app.goo.gl/QF28h4T8Xks5umVp7)

Registration and questions, to Margarita @montecoworking

Event details:

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